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Pathfinder

Compendium

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Jiang-shi

Its flesh pallid and a parchment burial Prayer hanging from its brow, this risen corpse lurches forward in a series of short hops.

Jiang-shis (often known as “hopping vampires”) are Undead Humanoid creatures that feed on the exhaled life energy of the living. A jiang-shi's appearance is based on the state of the creature's corpse at the time of its reanimation. Regardless of the state of decay, most jiang-shis wear Clothing or armor that is at least one generation out of style. Additionally, each has a short parchment Prayer scroll affixed to its brow by stitches; originally intended to protect the body from restless spirits, this scroll grants a Jiang-shi Immunity to magical effects unleashed by items like scrolls and wands.

A Jiang-shi is created when a restless spirit does not leave its corpse at the time of death, and is instead allowed to Fester and putrefy within. At some point during the body's decomposition, the thing rises in its grotesque form and seeks living creatures to feed upon.

Attributes

Jiang-shi

CR 6

  • XP

    2,400
  • Human jiang-shi monk 5
  • Le Medium Undead (Augmented Humanoid)
  • Init

    +10;

    Senses

    Blindsight 60 Ft. (Breathing Creatures Only), Darkvision 60 Ft.;Perception +22
  • DEFENSE

  • AC

    25, touch 22, flat-footed 18 (+6 Dex, +1 Dodge, +3 Natural, +1 Monk, +4 Wis)
  • hp

    51(5d8+25)
  • Fort

    +8,

    Ref

    +11,

    Will

    +9
  • Defensive Abilities

    Channel Resistance +4, Evasion, Prayer Scroll;

    DR

    10/magic And Slashing;

    Immunities

    Disease, Spell Completion And Spell Trigger Effects, Undead Traits;

    Resist

    Cold 20;
  • Weaknesses

    Jiang-shi Weaknesses
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    2 Claws +9 (1d8+3/19-20 Plus Grab), Bite +9 (1d6+3)
  • Special Attacks

    Brutal Claws, Drain Chi (Dc 15), Flurry Of Blows, Stunning Fist (5/day, Dc 16)
  • STATISTICS

  • Str

    16,

    Dex

    23,

    Con

    0,

    Int

    12,

    Wis

    18,

    Cha

    16
  • Base Atk

    +3;

    CMB

    8;

    CMD

    28
  • Feats

    Alertness B, Combat Reflexes, Deflect Arrows, Dodge B, Improved Initiative, Improved Unarmed Strike, Mobility B, Power Attack, Skill Focus (Acrobatics) B, Spring Attack B, Stunning Fist, Toughness, Weapon Finesse,
  • Skills

    Acrobatics +25 Escape Artist +14 Perception +22 Sense Motive +14 Stealth +22 Swim +11 ;

    Racial Modifiers

    +8 Acrobatics, +8 Perception, +8 Stealth
  • Languages

    Common
  • SQ

    Fast Movement, High Jump, Ki Pool (6 Points, Magic), Maneuver Training, Purity Of Body, Slow Fall 20 Ft., Still Mind
  • ECOLOGY

  • Environment

    Any
  • Organization

    Solitary Or Brotherhood (2-8)
  • Treasure

    Npc Gear ( Amulet Of Natural Armor +1 , Cloak Of Resistance +1 , Potion Of Invisibility , Alchemist's Fire [6])