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Pathfinder

Compendium

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Korred

Korreds are an ancient fey race who like forested areas with nice, rocky ground. They resemble small, wild-haired humanoids with wild, knotted hair. Korreds especially like to dance in ancient stone circles within forest glades, often led by satyrs with panpipes. They are a shy race and do not take kindly to outsiders discovering them, even by accident. They almost always attack non-korreds who stumble into their territory, seeking to kill them or at least drive them off.

Korred Clothing normally consists of a simple Leather apron, jerkin, or kilt, leaving their legs uncovered and their feet bare. Their clothes usually have a large pocket or pouch to hold their belongings. A korred's hair and beard grow quickly, sometimes an inch a day, and the Korred trims its hair when the locks become too unruly, saving the trimmings in its pocket so it can weave them into ropes for its Animate Rope spell-like ability.

Special Abilities

Animated Hair (Su) A korred's hair is constantly writhing and twitching. As a free Action, a Korred can cause its long hair to reach out and interfere with adjacent creatures—tugging at clothes and Weapons, tangling feet and arms, tickling, and generally making a nuisance of itself. The Korred can select which adjacent targets are affected by its animated hair. These targets must make a successful DC 16 Reflex save each round to avoid becoming entangled for 1 round. The save DC is Dexterity-based.

Stone Stride (Su) This ability works like Tree Stride , except it requires loose boulders at least as large as the Korred, and only has a range of 30 feet. The Korred can use this ability once per round as a standard Action.

Stunning Laugh (Su) Three times per day as a standard Action, a Korred can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). This is a sonic, mind-affecting effect. Fey Are immune to this ability. The save DC is Charisma-based.

Attributes

Korred

CR 4

  • XP

    1,200
  • Cn Small Fey
  • Init

    +3;

    Senses

    Low-light Vision;Perception +14
  • DEFENSE

  • AC

    17, touch 15, flat-footed 13 (+3 Dex, +1 Dodge, +2 Natural, +1 Size)
  • hp

    33(6d6+12)
  • Fort

    +4,

    Ref

    +8,

    Will

    +7
  • DR

    5/cold Iron;

    SR

    15
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    Club +8 (1d4+6)
  • Ranged

    Rock +8 (1d6+4)
  • Special Attacks

    Animated Hair, Stunning Laugh, Rock Throwing (100 Ft.)
  • Spell-Like Abilities

    (CL 6; concentration +7 )
  • STATISTICS

  • Str

    19,

    Dex

    17,

    Con

    14,

    Int

    12,

    Wis

    14,

    Cha

    13
  • Base Atk

    +3;

    CMB

    6;

    CMD

    20
  • Feats

    Dodge, Mobility, Skill Focus (Perception),
  • Skills

    Acrobatics +12 Bluff +10 Craft +10 Perception +14 Perform +10 Stealth +16
  • Languages

    Common, Sylvan
  • SQ

    Stone Stride
  • ECOLOGY

  • Environment

    Temperate Forests
  • Organization

    Solitary, Pair, Or Gang (3-6)
  • Treasure

    Standard (Club, Rope, Shears, Other Treasure)