Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Korred

Edit Page Content

Korreds are an ancient fey race who like forested areas with nice, rocky ground. They resemble small, wild-haired humanoids with wild, knotted hair. Korreds especially like to dance in ancient stone circles within forest glades, often led by satyrs with panpipes. They are a shy race and do not take kindly to outsiders discovering them, even by accident. They almost always attack non-korreds who stumble into their territory, seeking to kill them or at least drive them off.

Korred Clothing normally consists of a simple Leather apron, jerkin, or kilt, leaving their legs uncovered and their feet bare. Their clothes usually have a large pocket or pouch to hold their belongings. A korred's hair and beard grow quickly, sometimes an inch a day, and the korred trims its hair when the locks become too unruly, saving the trimmings in its pocket so it can weave them into ropes for its Animate Rope spell-like ability.

Special Abilities

Animated Hair (Su) A korred's hair is constantly writhing and twitching. As a Free Action, a korred can cause its long hair to reach out and interfere with adjacent creatures—tugging at clothes and Weapons, tangling feet and arms, tickling, and generally making a nuisance of itself. The korred can select which adjacent targets are affected by its animated hair. These targets must make a successful DC 16 Reflex save each round to avoid becoming entangled for 1 round. The save DC is Dexterity-based.

Stone Stride (Su) This ability works like Tree Stride , except it requires loose boulders at least as large as the korred, and only has a range of 30 feet. The korred can use this ability once per round as a Standard Action.

Stunning Laugh (Su) Three times per day as a Standard Action, a korred can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). This is a sonic, mind-affecting effect. Fey Are immune to this ability. The save DC is Charisma-based.

Attributes

AC
17, Touch 15, Flat-footed 13 (+3 Dex, +1 Dodge, +2 Natural, +1 Size)
Alignment
Cn
Base Atk
+3
CMB
+6
CMD
20
CR
CR 4
Cha
13
Con
14
Creature Type
Fey
DR
5/cold Iron
Dex
17
Environment
Temperate Forests
Feats
Dodge , Mobility , Skill Focus ( Perception )
Fort
+4
HP
33 (6d6+12)
Init
Cn Small Fey +3
Int
12
Languages
Common, Sylvan
Melee
Club +8 (1d4+6)
Organization
Solitary, Pair, Or Gang (36)
Ranged
Rock +8 (1d6+4)
Ref
+8
SQ
Stone Stride
Senses
Low-light Vision; Perception +14
Size
Small
Skills
Acrobatics +12, Bluff +10, Craft (Rope) +10, Craft (Sculpture) +10, Perception +14, Perform (Dance) +10, Stealth +16
Special Attacks
Animated Hair, Stunning Laugh, Rock Throwing (100 Ft.)
Speed
30 Ft.
Spell Resistance
15
Spell-Like Abilities
(Cl 6th; Concentration +7) At Will— Animate Rope , Shatter (Dc 13), Stone Shape 1/day— Stone Tell
Str
19
Treasure
Standard (Club, Rope, Shears, Other Treasure)
Will
+7
Wis
14
XP
1,200
Advertisement Create a free account