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Pathfinder

Compendium

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Leprechaun

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Leprechauns are small, fun-loving tricksters. They are most commonly found in forests and share the close connection with nature that is possessed by most fey creatures. Leprechauns love playing tricks on unknowing passersby—almost as much as they love a fine bottle of wine and a plateful of hot food in their bellies. They often steal something of worth from adventurers just to provoke a chase. Using their ability to disappear at will to its full potential, they wait until their victims appear to be about to give up the chase before reappearing once more to let the chase resume. They are not greedy creatures, and eventually drop what they've stolen, slipping away while their angry pursuers claim the lost property. The exception is gold—leprechauns love gold and often hoard it in secret, hidden places. It is rumored that a person who finds a gold coin in the forest and returns it to the leprechaun that dropped it will be granted a wish as a reward. Unfortunately, these rumors are false—likely perpetuated by the leprechauns themselves in order to trick others into bringing them gold.

Leprechauns prefer not to kill other creatures unless the ones attacking them are malicious or known enemies of the forest or fey. They often use their powers to befuddle and annoy evil folk, tricking creatures such as goblins and orcs into thinking a forest is haunted.

Special Abilities

Leprechaun Magic (Sp) When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM's discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks.

Attributes

AC
14, Touch 14, Flat-footed 11 (+3 Dex, +1 Size)
Alignment
Cn
Base Atk
+2
CMB
1
CMD
12
CR
CR 2
Cha
16
Con
13
Creature Type
Fey
DR
5/cold Iron
Dex
16
Environment
Temperate Forests
Feats
Improved Initiative , Weapon Finesse
Fort
+2
HP
18 (4d6+4)
Init
Cn Small Fey +7
Int
14
Languages
Common, Elven, Halfling, Sylvan
Melee
+1 Club +7 (1d8-1)
Organization
Solitary, Pair, Band (3-6), Or Family (7-10)
Racial Modifiers
+8 Perception , +4 Sleight Of Hand
Ref
+7
SQ
Leprechaun Magic
Senses
Low-light Vision; Perception +17
Size
Small
Skills
Bluff +10, Escape Artist +10, Knowledge (Nature) +9, Perception +17, Perform (Comedy) +8, Perform (Dance) +8, Sense Motive +9, Sleight Of Hand +14, Stealth +14
Speed
40 Ft.
Spell Resistance
13
Spell-Like Abilities
(Cl 4th; Concentration +7) Constant— Shillelagh At Will— Dancing Lights , Ghost Sound (Dc 13), Invisibility (Self Only), Mage Hand , Major Image (Visual And Auditory Elements Only, Dc 16), Prestidigitation , Ventriloquism (Dc 14) 3/day— Color Spray (Dc 14), Fabricate (1 Cubic Foot Of Material Only) 1/day— Major Creation
Str
7
Treasure
Standard (Club, Other Treasure)
Will
+6
Wis
15
XP
600
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