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Pathfinder

Compendium

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Lillend

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This creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down.

Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. A lillend's lower section is about 20 feet long, and a typical lillend weighs 3,800 pounds.

Although they have no need of mortal nourishment, it is said that lillends sup on the joy of music, art, and performance. They also love unspoiled wilderness and seek out places in the mortal realm that remind them of the beauty of their home plane. From the lore of numerous races come tales of these muses, particularly those that have taken a vested interest in the training of a single talented prodigy or the ongoing creation of some fantastic work of art. Such legends sometimes prove true, as all lillends have their favorite works, creations, and artists, and often visit the Material Plane to enjoy their splendor and make sure they remain safe. In the defense of such beauty, lillends prove passionate foes, calling upon the might of nearby allies or crushing philistines in their striking but deadly coils.

Special Abilities

Bardic Performance A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability's countersong, fascinate, inspire courage, inspire competence, and Suggestion Aspects.

Spells A lillend casts spells as a 7th-level bard. They favor enchantment and healing spells.

Attributes

AC
20, Touch 12, Flat-footed 17 (+3 Dex, +8 Natural, -1 Size)
Alignment
Cg
Base Atk
+7
CMB
+13
CMD
26 (Can't Be Tripped)
CR
CR 7
Cha
19
Con
21
Creature Type
Outsider (Azata, Chaotic, Extraplanar, Good)
Dex
17
Environment
Any (Elysium)
Feats
Combat Casting , Hover , Iron Will , Lightning Reflexes
Fort
+7
HP
73 (7d10+35)
Immune
Electricity, Petrification, Poison
Init
Cg Large Outsider ( Azata , Chaotic , Extraplanar , Good ) +3
Int
14
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+1 Longsword +12/+7 (2d6+8/19-20), Tail Slap +6 (2d6+2 Plus Grab )
Organization
Solitary, Pair, Or Choir (3-6)
Racial Modifiers
+4 Survival
Reach
10 Ft.
Ref
+10
Resist
Cold 10, Fire 10
Senses
Low-light Vision, Darkvision 60 Ft.; Perception +13
Size
Large
Skills
Bluff +14, Diplomacy +14, Fly +11, Knowledge (Nature) +9, Perception +13, Perform (Stringed Instruments) +16, Sense Motive +13, Survival +14
Space
10 Ft.
Special Attacks
Bardic Performance (20 Rounds/day), Constrict (2d6+5)
Speed
30 Ft., Fly 70 Ft. (Average)
Spell-Like Abilities
(Cl 7th) 3/day— Darkness , Hallucinatory Terrain (Dc 18), Knock , Light 1/day— Charm Person (Dc 15), Speak With Animals , Speak With Plants
Spells Known
(Cl 7th) 3rd (2/day)— Charm Monster (Dc 17), Cure Serious Wounds 2nd (4/day)— Hold Person (Dc 16), Invisibility , Sound Burst (Dc 16), Suggestion (Dc 16) 1st (5/day)— Charm Person (Dc 15), Cure Light Wounds , Identify , Sleep (Dc 15) 0 (At Will)— Dancing Lights, Daze (Dc 14) , Detect Magic, Lullaby (Dc 14) , Mage Hand, Read Magic
Str
20
Treasure
Standard ( +1 Longsword , Masterwork Harp)
Will
+10
Wis
16
XP
3,200
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