Pathfinder
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Time Dragon
This dragon's cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.
Age Category | Special Abilities | Caster Level |
---|---|---|
Wyrmling | Immortal, immune to cold, read the threads | — |
Very young | Detect magic (constant) | — |
Young | Share memory | 1st |
Juvenile | Alien presence | 3rd |
Young adult | DR 5/magic, spell resistance | 5th |
Adult | Clairaudience/clairvoyance | 7th |
Mature adult | DR 10/magic | 9th |
Old | Locate creature, shifting breath | 11th |
Very old | DR 15/magic | 13th |
Ancient | Second chance, legend lore | 15th |
Wyrm | DR 20/magic | 17th |
Great wyrm | Time stop (3/day), time travel | 19th |
Special Abilities
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Shifting Breath (Su) Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon's age category (DC equal to breath weapon). For an affected creature, it's as if no time passed. Creatures that succeed at their saves are staggered for 1 round.
Second Chance (Su) Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.
Time Travel (Su) Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.