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Bleed
A Creature with this ability causes wounds that continue to bleed, inflicting additional Damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical Healing. The amount of Damage each round is determined in the creature's entry.
Format: bleed (2d6); Location: Special Attacks and individual attacks.
Attributes
Ability Type
Ex
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