Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Nalfeshnee

Edit Page Content

A towering, corpulent beast, this fiend has the hideous head of a boar and arms ending in fatty, four-fingered hands.

Few demons understand the inner workings of the Abyss like the nalfeshnee, and it is not unusual to see a nalfeshnee seeming to serve the Abyss itself rather than a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane's secret reaches. Often, a nalfeshnee's realm in the Abyss surpasses the strength and size of the largest of mortal kingdoms, for nalfeshnees display a singular gift for managing and ordering the chaos of the Abyss. Mortal summoners often seek them out for their unparalleled yet mad intellects, ever taking care to comb through bargains with such demons for hidden and unwanted consequences, for there is little a nalfeshnee will agree to do that does not, in some sinister way, advance the needs and desires of the Abyss.

Nalfeshnees stand 20 feet tall and weigh 8,000 pounds. They form from the souls of greedy or avaricious evil mortals, particularly those who ruled over empires of slavery, theft, banditry, and more violent vices.

Special Abilities

Unholy Nimbus (Su) Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC 22 Will save or be dazed for 1d10 rounds as visions of madness hound it. The save DC is Charisma-based.

Attributes

AC
29, Touch 13, Flat-footed 28 (+4 Deflection, +1 Dex, +16 Natural, -2 Size)
Alignment
Ce
Aura
Unholy Aura (Dc 23)
Base Atk
+14
CMB
+27
CMD
42
CR
CR 14
Cha
20
Con
29
Creature Type
Outsider (Chaotic, Demon, Evil, Extraplanar)
DR
10/good
Dex
13
Environment
Any (Abyss)
Feats
Awesome Blow , Cleave , Improved Bull Rush , Improved Critical (Bite), Improved Initiative , Iron Will , Power Attack
Fort
+22
HP
203 (14d10+126)
Immune
Electricity, Poison
Init
Ce Huge Outsider ( Chaotic , Demon , Evil , Extraplanar ) +5
Int
23
Languages
Abyssal, Celestial, Draconic; Telepathy 100 Ft.
Melee
Bite +23 (3d8+11/19-20), 2 Claws +23 (2d6+11)
Organization
Solitary Or Warband (1 Nalfeshnee, 1 Hezrou, And 2-5 Vrocks)
Racial Modifier
+8 On Perception
Reach
15 Ft.
Ref
+9
Resist
Acid 10, Cold 10, Fire 10
Senses
Darkvision 60 Ft., True Seeing ; Perception +31
Size
Huge
Skills
Bluff +22, Diplomacy +22, Fly +10, Intimidate +19, Knowledge (Arcana) +23, Knowledge (Planes) +23, Knowledge (Any One Other) +20, Perception +31, Sense Motive +23, Spellcraft +23, Stealth +10, Use Magic Device +22
Space
15 Ft.
Special Attacks
Unholy Nimbus
Speed
30 Ft., Fly 40 Ft. (Poor)
Spell Resistance
25
Spell-Like Abilities
(Cl 12th) Constant— True Seeing , Unholy Aura (Dc 23) At Will— Call Lightning (Dc 18), Feeblemind (Dc 20), Greater Dispel Magic, Slow (Dc 18), Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 1/day— Summon (Level 5, 1 Nalfeshnee 20%, 1d4 Hezrous 40%, Or 1d4 Vrocks 50%)
Str
32
Treasure
Standard
Will
+21
Wis
22
XP
38,400
Advertisement Create a free account