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Pathfinder

Compendium

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Ogre Mage

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Clad in beautiful armor, this exotically garbed giant roars, its tusks glistening and its eyes afire with murderous intent.

The Ogre Mage, like all oni, is an evil spirit come to the Material Plane and clad in living flesh—in this case, that of a brutish ogre. Ogre mages are often found serving as leaders of ogre tribes, yet not all of them seek to link their destinies to their less-intelligent kin. Some become lone marauders who hold villages hostage, demanding regular tribute in the form of gold, food, or maidens, lest they take more than they ask.

Oni Traits

The oni are a diverse race of evil outsiders, of which the Ogre Mage is the most common. Other types of oni exist as well—evil spirits that clothe themselves in the flesh of other types of Humanoid. The majority of oni are giants, with Goblinoid, tengu, and Reptilian oni being relatively common as well.

While oni are incredibly varied in their shapes and powers, they still share certain traits in common.

Attributes

AC
21, Touch 12, Flat-footed 18 (+4 Armor, +3 Dex, +5 Natural, -1 Size)
Alignment
Le
Base Atk
+8
CMB
+16
CMD
29
CR
CR 8
Cha
17
Con
23
Creature Type
Outsider (Giant, Native, Oni, Shapechanger)
Dex
17
Environment
Cold Hills
Feats
Combat Expertise , Combat Reflexes , Improved Initiative , Iron Will
Fort
+12
HP
92 (8d10+48); Regeneration 5 (Fire Or Acid)
Init
Le Large Outsider ( Giant , Native , Oni, Shapechanger ) +7
Int
14
Languages
Common, Giant
Melee
Greatsword +14/+9 (3d6+10)
Organization
Solitary, Pair, Or Patrol (1-2 Plus 2-4 Ogres)
Ranged
Composite Longbow +10 (2d6+7)
Reach
10 Ft.
Ref
+5
SQ
Change Shape (Small, Medium, Or Large Humanoid; Alter Self Or Giant Form I ), Flight
Senses
Darkvision 60 Ft., Low-light Vision; Perception +13
Size
Large
Skills
Bluff +14, Disguise +14, Fly +5, Intimidate +14, Knowledge (Arcana) +13, Perception +13, Sense Motive +13, Spellcraft +13, Use Magic Device +14
Space
10 Ft.
Speed
40 Ft., Fly 60 Ft. (Good)
Spell Resistance
19
Spell-Like Abilities
(Cl 9th) Constant— Fly At Will— Darkness, Invisibility 1/day— Charm Monster (Dc 17), Cone Of Cold (Dc 18), Gaseous Form, Deep Slumber (Dc 16)
Str
24
Treasure
Double (Chain Shirt, Greatsword, Composite Longbow [+7 Str] With 20 Arrows, Other Treasure)
Will
+10
Wis
14
XP
4,800
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