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Piscodaemon

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These Aquatic daemons roam the lower planes sowing misery and Blight. They delight in drawn-out deaths, poisoning creatures or dismembering victims to watch them slowly bleed out. On their home plane of Abaddon, piscodaemons gravitate toward the same Aquatic regions inhabited by hydrodaemons, and often the stronger among their ranks end up leading armies of hydrodaemons against their enemies. These creatures serve as sergeants in the hierarchy of Abaddon, and run their units with an excess of cruelty and violence.

Instead of preying on the weak, piscodaemons enjoy targeting strong, well-armored warriors, knowing the pain of their weakening Poison rests poorly on shoulders accustomed to bearing heavy weights and delivering devastating blows.

Piscodaemons are 7 feet tall and weigh 400 pounds.

Special Abilities

Augmented Critical (Ex) A Piscodaemon's claws threaten a critical hit on an 18–20 and inflict ×3 Damage on a successful critical hit.

Poison (Ex) Tentacles—injury; Save Fort DC 22; Frequency 1/round for 6 rounds; Effect 1d2 Con plus staggered for 1 round; Cure 2 consecutive saves.

Attributes

AC
24, Touch 14, Flat-footed 20 (+4 Dex, +10 Natural)
Alignment
Ne
Base Atk
+11
CMB
+18 (+22 Grapple)
CMD
32
CR
CR 10
Cha
17
Con
24
Creature Type
Outsider (Aquatic, Daemon, Evil, Extraplanar)
DR
10/good
Dex
18
Environment
Any (Abaddon)
Feats
Critical Focus , Improved Initiative , Multiattack , Power Attack , Sickening Critical , Vital Strike
Fort
+14
HP
137 (11d10+77)
Immune
Acid, Death Effects, Disease , Poison
Init
Ne Medium Outsider ( Aquatic , Daemon , Evil , Extraplanar ) +8
Int
14
Languages
Abyssal, Draconic, Infernal; Telepathy 100 Ft.
Melee
2 Claws +18 (2d6+7/18-20/3 Plus Grab And 1d6 Bleed ), Tentacles +16 (1d10+3 Plus Poison )
Organization
Solitary, Pair, Or Knot (35)
Ref
+7
Resist
Cold 10, Electricity 10, Fire 10
SQ
Amphibious, Augmented Critical
Senses
Darkvision 60 Ft., Detect Good , Detect Magic , See Invisibility ; Perception +16
Size
Medium
Skills
Escape Artist +18, Intimidate +17, Knowledge (Planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16, Swim +29
Special Attacks
Constrict (2d6+10)
Speed
30 Ft., Swim 50 Ft.
Spell Resistance
21
Spell-Like Abilities
(Cl 11th; Concentration +14) Constant— Detect Good , Detect Magic , See Invisibility At Will— Dispel Magic , Greater Teleport (Self Plus 50 Lbs. Of Objects Only) 3/day— Fly , Stinking Cloud (Dc 16) 1/day—summon (Level 4, 1d3 Hydrodaemons 35%)
Str
25
Treasure
Standard
Will
+9
Wis
15
XP
9,600
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