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Pathfinder

Compendium

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Pseudodragon

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This housecat-sized miniature dragon has fine scales, sharp horns, wicked little teeth, and a tail tipped with a barbed stinger.

Pseudodragons are tiny cousins of true dragons, and are playful but shy. They often only vocalize in chirps, hisses, growls, and purrs, but can communicate telepathically with any intelligent creature. If approached peacefully and offered food, they are usually willing to share information about what they've seen in their territory, but threats or violence make them flee.

Pseudodragons are carnivores, devouring insects, rodents, small birds, and snakes, though they sometimes eat eggs, and most also enjoy butter, cheese, and fish. They either hunt on the ground like lizards or look for prey on the wing like a raptor. As smart as a typical humanoid, they do not enjoy being treated as pets and prefer being treated as friends. They are wary of evil folk but can bond with sorcerers and wizards as familiars, and some have befriended druids and rangers or partnered with good dragons as scouts. Pseudodragons will serve as familiars if they approve of a spellcaster's personality (and if the spellcaster takes the Improved Familiar feat), but often also bond with those whose company they enjoy or who have proven themselves true friends. A pseudodragon might follow another character in this manner for days, weeks, years, or even a lifetime if the creature is treated well, provided with food, and generally well-loved.

Upon reaching adulthood, a pseudodragon's body is about 1 foot long with a 2-foot tail, and weighs about 7 pounds. A pseudodragon egg is the size of a chicken egg, but leathery and spotted brown, and a mating female lays 2–5 eggs every spring. A clutch of pseudodragons (the collective noun—not to be confused with pseudodragons from the same brood of eggs) usually consists of a mated pair and several near-adult offspring.

Special Abilities

Poison (Ex) Sting—injury; Save Fort DC 14; Frequency 1/minute for 10 minutes; Effect Sleep for 1 minute; Cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Attributes

AC
16, Touch 14, Flat-footed 14 (+2 Dex, +2 Natural, +2 Size)
Alignment
Ng
Base Atk
+2
CMB
+2
CMD
10 (14 Vs. Trip)
CR
CR 1
Cha
10
Con
13
Creature Type
Dragon
Dex
15
Environment
Temperate Forests
Feats
Weapon Finesse
Fort
+4
HP
15 (2d12+2)
Immune
Paralysis, Sleep
Init
Ng Tiny Dragon +2
Int
10
Languages
Draconic; Telepathy (60 Ft.)
Melee
Sting +6 (1d3-2 Plus Poison), Bite +6 (1d2-2)
Organization
Solitary, Pair, Or Clutch (3-5)
Racial Modifiers
+4 Stealth (Improves To +8 In Forests)
Reach
0 Ft. (5 Ft. With Tail)
Ref
+5
Senses
Blindsense 60 Ft., Darkvision 60 Ft., Low-light Vision; Perception +6
Size
Tiny
Skills
Diplomacy +5, Fly +15, Perception +6, Sense Motive +6, Stealth +19 (+23 In Forests), Survival +6
Space
2-1/2 Ft.
Speed
15 Ft., Fly 60 Ft. (Good)
Spell Resistance
12
Str
7
Treasure
Standard
Will
+4
Wis
12
XP
400
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