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Pathfinder

Compendium

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Rune Giant

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Magically crafted and crossbred from taiga and fire giant slaves by ancient wizards, rune giants are anathema to their own kind. Given power to command and magically control other giants, the rune giants themselves served their even more powerful masters, and in so doing granted ancient empires armies of giants to command. In the eons since these ancient empires collapsed, rune giants have persisted as a race of their own, little more than bogeymen, horrors whispered of late at night by superstitious giants.

Rune giants' charcoal flesh is decorated by dozens of runes—manifestations of their eldritch powers. Rune giants are 40 feet tall and weigh 25,000 pounds.

Special Abilities

Command Giant (Su) A rune giant gains a +4 racial bonus on the save DC of charm or compulsion effects used against giants.

Runes (Ex) As a free action, whenever a rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the giant must make a DC 24 Fortitude save or be blinded for 1 round. The saving throw is Charisma-based.

Spark Shower (Su) As a standard action, a rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a Breath weapon (30-ft. cone; 10d6 Fire And 10d6 electricity damage; Reflex DC 29 half; usable once every 1d4 rounds). The save DC is Constitution-based.

Attributes

AC
30, Touch 6, Flat-footed 30 (+9 Armor, +15 Natural, -4 Size)
Alignment
Le
Base Atk
+15
CMB
+34
CMD
44
CR
17
Cha
18
Con
28
Creature Type
Humanoid (Giant)
Dex
11
Environment
Cold Mountains
Feats
Awesome Blow , Critical Focus , Improved Bull Rush , Improved Critical (Longsword), Improved Vital Strike , Iron Will , Power Attack , Quick Draw , Staggering Critical , Vital Strike
Fort
+15
HP
270 (20d8+180)
Immune
Cold , Electricity, Fire
Init
Le Gargantuan Humanoid (Giant) +0
Int
14
Languages
Common, Giant, Terran
Melee
Mwk Longsword +27/+22/+17 (4d6+22/17-20) Or 2 Slams +26 (2d6+15)
Organization
Solitary, Pair, Patrol (3-6), Squad (7-12), Or Company (13-30 Plus 2-4 Fighters Or Rogues Of 2nd-4th Level, 1 Oracle Or Sorcerer Of 5th-8th Level, 1 Ranger Or Monk Commander Of 5th-6th Level, 10-20 Yetis, 1-4 Cloud Giants, 8-12 Frost Giants, 10-16 Stone Giants, 4-8 Lamia Matriarchs, And 1-2 Adult Blue Dragons)
Ranged
Mwk Spear +12/+7/+2 (4d6+15/ × 3)
Reach
20 Ft.
Ref
+6
Senses
Low-light Vision; Perception +29
Size
Gargantuan
Skills
Acrobatics +15 (+23 Jump), Craft (Any One) +25, Knowledge (History) +12, Knowledge (Nobility) +12, Perception +29
Space
20 Ft.
Special Attacks
Command Giants, Runes, Spark Shower
Speed
35 Ft. (50 Ft. Without Armor); Air Walk
Spell-Like Abilities
(Cl 20th; Concentration +24) Constant— Air Walk At Will— Charm Person (Dc 15), Suggestion (Dc 17) 3/day— Mass Charm Monster (Dc 22), Dominate Person (Dc 19) 1/day— Demand (Dc 22), True Seeing
Str
41
Treasure
Standard (Masterwork Full Plate Armor, Masterwork Longsword, 3 Masterwork Spears, Other Treasure)
Will
+20
Wis
23
XP
102,400
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