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Pathfinder

Compendium

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Shocking Grasp

Your successful melee touch attack deals 1d6 points of electricity Damage per Caster Level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal).

Attributes

Shocking Grasp

Sorcerer/wizard 1
  • School: Evocation [electricity]
  • Casting Time: 1 standard action
  • Range: Touch
  • Target: Creature or object touched
  • Duration: Instantaneous
  • Saving Throw: None
  • Spell Resistance: Yes