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Slimy Demodand
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This muscular, frog-headed Humanoid has tattered flesh hanging from its batlike wings and is covered in a viscous slime.
Slimy demodands are more muscular than shaggy demodands, but aren't as lithe or quick as their tarry brethren. They have froglike heads, similar to those of the shaggy demodands, but their constantly darting eyes give them a more feral look. A slimy Demodand stands 6 feet tall and weighs 500 pounds.
Slimy demodands often serve as shock troops in Demodand armies, but they are also frequently put in Charge of gathering and keeping slaves. Slimy demodands have no magical mind control powers, but prefer to rely upon intimidation and physical threats anyway to manage their slaves and keep them in line.
Acid (Su) A slimy Demodand Is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid Damage on a successful natural attack. In addition, opponents that successfully strike a slimy Demodand With an unarmed strike or natural attack take 2d6 points of acid Damage.
Dread Claws (Ex) A slimy Demodand Adds 1-1/2 times its Strength bonus on all attack rolls made when using its claws.
Attributes
AC
30, Touch 13, Flat-footed 27 (+6 Armor, +3 Dex, +11 Natural)
Aura
Stench (Dc 26, 1d6 Rounds)
Creature Type
Outsider (Chaotic, Demodand, Evil, Extraplanar)
Feats
Bleeding Critical , Blind-fight , Critical Focus , Flyby Attack , Greater Vital Strike , Improved Critical (Claw), Improved Vital Strike , Intimidating Prowess , Lightning Reflexes , Power Attack , Vital Strike
Init
Ce Medium Outsider ( Chaotic , Demodand , Evil , Extraplanar ) +4
Languages
Abyssal, Celestial, Common
Melee
Bite +30 (1d10+9 Plus 2d6 Acid), 2 Claws +30 (2d6+13/19-20 Plus 2d6 Acid And Grab )
Organization
Solitary Or Slaving Party (2 Slimy Demodands And 25 Tarry Demodands)
Senses
Darkvision 120 Ft., Detect Good , Detect Magic , See Invisibility ; Perception +2
Skills
Acrobatics +8, Bluff +27, Climb +16, Fly +25, Intimidate +36, Knowledge (Arcana) +13, Knowledge (Planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
Special Attacks
Acid, Dread Claws, Faith-stealing Strike (Dc 23)
Speed
30 Ft., Fly 60 Ft. (Average), 20 Ft., Fly 40 Ft. (Average) In Armor
Spell-Like Abilities
(Cl 16th; Concentration +19)
Constant— Detect Good , Detect Magic , See Invisibility
At Will— Detect Thoughts (Dc 15), Fear (Dc 17)
3/day— Acid Fog , Greater Dispel Magic
1/day—summon (Level 6, 1d4 Tarry Demodands 50%)
Treasure
Standard (Masterwork Breastplate, Other Treasure)
Will
+14; +4 Vs. Divine Spells