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Arrow of Law
You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A Chaotic Creature struck by an Arrow of Law takes 1d8 points of Damage per two caster levels (maximum 5d8). A Chaotic Outsider instead takes 1d6 points of Damage per Caster Level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the Damage to half and negates the daze effect. This spell deals only half Damage to creatures that are neither Chaotic nor Lawful, and they are not dazed. The arrow has no effect on Lawful creatures.
Attributes
Casting Time
1 standard action
Components
V, S, DF (a holy symbol)
Duration
Instantaneous (1 round); see text
Effect
Arrow-shaped projectile of lawful energy
Level
Cleric 2, Paladin 2
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will partial (see text)
School
Evocation [lawful]
Spell Damage
1d8 per two caster levels (maximum 5d8)
Spell Resistance
Yes
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