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Pathfinder

Compendium

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Badger's Ferocity

This spell makes Weapons magically keen, improving their ability to deal felling blows. This Transmutation doubles the threat range of the Weapons. A threat range of 20 becomes 19–20, a threat range of 19–20 becomes 17–20, and a threat range of 18–20 becomes 15–20. The spell can be cast only on piercing or slashing Weapons. If cast on Arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. Treat Shuriken as Arrows, rather than as thrown Weapons, for the purpose of this spell. You select the Weapons to be affected, and can only affect one weapon per Creature. If a creature's weapon exceeds the spell's range, the spell ends for that weapon.

Multiple effects that increase a weapon's threat range (such as the keen special weapon property and the Improved Critical feat) don't stack. You can't cast this spell on a natural weapon, such as a claw.

Attributes

Badger's Ferocity

Cleric 3, Druid 3, Ranger 2, Sorcerer/wizard 2
  • School: Transmutation
  • Casting Time: 1 standard action
  • Range: Close (25 ft. + 5 ft./2 levels)
  • Target: One weapon/3 levels
  • Duration: Concentration
  • Saving Throw: Will negates (harmless)
  • Spell Resistance: Yes (Harmless)