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Pathfinder

Compendium

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Cause Fear

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The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
1d4 rounds or 1 round; see text
Level
Bard 1, Cleric 1, Sorcerer/wizard 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will partial
School
Necromancy [fear, mind-affecting]
Spell Resistance
Yes
Target
One living creature with 5 or fewer HD
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