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Cure Critical Wounds
When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Bard 4, Cleric 4, Druid 5
Range
Touch
Saving Throw
Will half (harmless); see text
School
Conjuration (healing)
Spell Resistance
Yes (Harmless); See Text
Target
Creature touched
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