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Pathfinder

Compendium

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Deeper Darkness

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This spell causes an object to radiate darkness out to a 60-foot radius. This darkness causes the illumination level in the area to drop two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.

Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than deeper darkness.

If deeper darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell's effect is blocked until the covering is removed.

This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.

Attributes

Casting Time
1 standard action
Components
V, M/DF (bat fur and a piece of coal)
Duration
10 min./level (D)
Level
Cleric 3
Range
Touch
Saving Throw
None
School
Evocation [darkness]
Spell Resistance
No
Target
Object touched
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