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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Energy Drain
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    Energy Drain

    You point your finger and fire a black ray of negative energy that suppresses the life force of any living Creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels (see Special Abilities). Negative levels stack.

    Twenty-four hours after gaining them, the subject must make a Fortitude Saving Throw (DC = Energy Drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.

    An Undead Creature struck by the ray gains 2d4 × 5 temporary Hit Points for 1 hour.

    Attributes

    Energy Drain

    Cleric 9, Sorcerer/wizard 9
    • School: Necromancy
    • Casting Time: 1 standard action
    • Range: Close (25 ft. + 5 ft./2 levels)
    • Duration: Instantaneous
    • Saving Throw: Fortitude partial; see text for enervation
    • Effect: Ray of negative energy
    • Spell Resistance: Yes