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Pathfinder

Compendium

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Energy Drain

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You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels (see Special Abilities). Negative levels stack.

Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.

An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.

Attributes

Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Effect
Ray of negative energy
Level
Cleric 9, Sorcerer/wizard 9
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude partial; see text for enervation
School
Necromancy
Spell Resistance
Yes
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