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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Enervation
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    Enervation

    You point your finger and fire a black ray of negative energy that suppresses the life force of any living Creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack.

    Assuming the subject survives, it regains lost levels after a number of hours equal to your Caster Level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from Enervation don't last long enough to do so.

    An Undead Creature struck by the ray gains 1d4 × 5 temporary Hit Points for 1 hour.

    Attributes

    Enervation

    Sorcerer/wizard 4
    • School: Necromancy
    • Casting Time: 1 standard action
    • Range: Close (25 ft. + 5 ft./2 levels)
    • Duration: Instantaneous
    • Saving Throw: None
    • Effect: Ray of negative energy
    • Spell Resistance: Yes