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Pathfinder

Compendium

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Frost Fall

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The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all creatures within it. Creatures that the spell initially damages must succeed at a Fortitude save or become staggered for 1 round. The area remains chilled for the spell's duration. Any creature that starts your turn within the spell's area takes 1d6 points of cold damage (Fortitude saving throw for half) but does not become staggered even on a failed saving throw.

Attributes

Area
5-foot radius burst
Casting Time
1 standard action
Components
V, S
Duration
1 round/2 levels
Level
Druid 2, Sorcerer/wizard 2, Witch 2
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude partial
School
Evocation (cold)
Spell Damage
2d6
Spell Damage Type
Cold
Spell Resistance
Yes
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