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Pathfinder

Compendium

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Hide from Undead

Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as Blindsense, Blindsight, scent, and Tremorsense, cannot detect or locate warded creatures. Nonintelligent Undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent Undead Creature gets a single Will Saving Throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded Creature attempts to channel positive energy, turn or Command Undead, touches an Undead Creature, or attacks any Creature (even with a spell), the spell ends for all recipients.

Attributes

Hide from Undead

Cleric 1
  • School: Abjuration
  • Casting Time: 1 standard action
  • Range: Touch
  • Target: One touched creature/level
  • Duration: 10 min./level (D)
  • Saving Throw: Will negates (harmless); see text
  • Spell Resistance: Yes