Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Invisibility Alarm

Edit Page Content

Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it thereafter sounds a mental or audible alarm each time an invisible creature enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible in nature.

A mental alarm alerts you (and only you) so long as you remain within 1 mile of the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. The spell has a different mental alarm depending on whether the invisible creature is entering or leaving the area. This spell does not aid you in sensing or pinpointing the location of an invisible creature within the spell's area. silence spell has no effect on a mental alarm.

Ethereal or astral creatures do not trigger the alarm.

Invisibility alarm can be made permanent with a permanency spell by a caster of 9th level or higher at a cost of 2,500 gp.

Attributes

Area
20-ft.-radius emanation centered on a point in space
Casting Time
1 standard action
Components
V, S, F/DF (a tiny bell and a piece of very fine silver wire)
Duration
10 minutes/level
Level
Alchemist 1, bard 1, inquisitor 1, ranger 1, sorcerer/wizard 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
None
School
Abjuration
Spell Resistance
No
Advertisement Create a free account