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Mass Inflict Critical Wounds
Negative energy spreads out in all directions from the point of origin, dealing 4d8 points of Damage + 1 point per Caster Level (maximum +40) to nearby living enemies.
Like other inflict spells, mass inflict critical wounds cures Undead in its area rather than damaging them. A Cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous
Level
Cleric 8
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will half
School
Necromancy
Spell Damage
4d8+1 per Caster Level (maximum +40)
Spell Resistance
Yes
Target
One creature/level, no two of which can be more than 30 ft. apart
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