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Minor Dream

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You, or a gnome messenger you touch, send a message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message. The message can be no longer than 20 words, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.

Once the message is delivered, the messenger's mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.

If the recipient of the message is not asleep when the spell is cast, the spell automatically fails.

Creatures who don't sleep or don't dream cannot be contacted by this spell.

A messenger that is disturbed during the trance comes awake, ending the spell. The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always failing any saving throw) while in the trance.


Casting Time
1 minute
V, S
See text
Alchemist 2, Bard 3, Sorcerer/wizard 3, Witch 2
Saving Throw
Illusion (figment) [mind-affecting]
Spell Resistance
You or one gnome touched
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