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Polar Ray
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal Damage to a target. The ray deals 1d6 points of cold Damage per Caster Level (maximum 25d6) and 1d4 points of Dexterity drain.
Attributes
Casting Time
1 standard action
Components
V, S, F (a white ceramic cone or prism)
Duration
Instantaneous
Effect
Ray
Level
Sorcerer/wizard 8
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
None
School
Evocation [cold]
Spell Damage
1d6 per Caster Level (maximum 25d6)
Spell Damage Type
Cold
Spell Resistance
Yes
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