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Repel Vermin
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.
A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
Attributes
Area
10-ft.-radius emanation centered on you
Casting Time
1 standard action
Components
V, S, DF
Duration
10 min./level (D)
Level
Bard 4, Cleric 4, Druid 4, Ranger 3
Range
10 ft.
Saving Throw
None or Will negates; see text
School
Abjuration
Spell Resistance
Yes
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