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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Repel Vermin
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    Repel Vermin

    An invisible barrier holds back Vermin. A Vermin with HD of less than one-third your level cannot penetrate the barrier.

    A Vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the Vermin 2d6 points of Damage, and pressing against the barrier causes pain, which deters most Vermin.

    Attributes

    Repel Vermin

    Bard 4, Cleric 4, Druid 4, Ranger 3
    • School: Abjuration
    • Casting Time: 1 standard action
    • Range: 10 ft.
    • Duration: 10 min./level (D)
    • Saving Throw: None or Will negates; see text
    • Spell Resistance: Yes