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You make the targets—including clothing, armor, weapons, and equipment—look different. The targets can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change the targets's creature type (although they can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature to the target or make them look like an entirely different person or gender.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of the target or their equipment. If you use this spell to create a disguise, the target receives a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

Affected creatures resume their normal appearances if slain. Unwilling targets can negate the spell's effect on them by making Will saves or with spell resistance.


Casting Time
1 standard action
V, S
12 hours (D)
Bard 5, Sorcerer/wizard 5
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates or Will disbelief (if interacted with)
Illusion (glamer)
Spell Resistance
Yes Or No; See Text
One creature per two levels, no two of which can be more than 30 ft. apart
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