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Sow Thought
You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely believes that the idea is his own, but is not required to act upon it. If the idea is contrary to the target's normal thoughts (such as making a Paladin think, "I should murder my friends") the target may suspect mind-altering magic is at play. The idea must be fairly clear, enough so that it can be conveyed in one or two sentences. You do not need to share a common language for the spell to succeed, but without a common language you can only sow the most basic rudimentary ideas.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Permanent
Level
Bard 1, Sorcerer/wizard 1, Witch 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
School
Enchantment (compulsion) [mind-affecting]
Spell Resistance
Yes
Target
One creature
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