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Spontaneous Immolation
You point your finger at a Creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire Damage and catches on fire. A successful Fortitude save reduces this Damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire Damage.
Attributes
Casting Time
1 standard action
Components
V, S, M (pinch of saltpeter)
Duration
Instantaneous
Level
Sorcerer/wizard 2
Range
Medium (100 ft. + 10 ft./level)
Saving Throw
Fortitude half and Reflex (see description)
School
Evocation [fire]
Spell Damage
3d6
Spell Damage Type
Fire
Spell Resistance
Yes
Target
One creature
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