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Pathfinder

Compendium

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Summon Minor Ally

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This spell summons to your side 1d3 Tiny or smaller animal, such as bats, lizards, monkeys, rats, ravens, toads, or weasels. The summoned animals must all be the same type of creature. The summoned allies appear where you designate and acts immediately, on your turn. They attack your opponents to the best of their ability. If you can communicate with the creatures, you can direct them not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.

Attributes

Casting Time
1 round
Components
V, S, DF
Duration
1 round/level (D)
Effect
1d3 summoned creatures
Level
Druid 1, Ranger 1
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
None
School
Conjuration (summoning)
Spell Resistance
No
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