Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Stone Giant

This giant has chiseled, muscular features and a flat, forward-sloping head, looking almost as if it were carved of stone.

Stone giants prefer thick Leather garments, dyed in Shades of brown and gray to match the stone around them. Adults are about 12 feet tall, weigh about 1,500 pounds, and can live to be 800 years old.

Stone giants fight from a distance whenever possible, but if they can't avoid melee, they favor gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and Surprise their foes.

Stone giants prefer living in enormous caves in high-altitude, rocky peaks. They rarely live more than a few days' travel from other bands of stone giants, and even raise shared herds of goats and other livestock between tribes. Older stone giants tend to wander away from the tribe for a significant period of time in their later years, either living in seclusion somewhere or attempting to merge into other Humanoid civilizations. After decades of this self-imposed exile, those who return do so as Stone Giant elders.

Stone Giant Elders

Some stone giants develop Special Abilities related to their environment. Called elders, these stone giants have Charisma scores of at least 15 and three Spell-Like Abilities (CL 10th). Once per day they can use Stone Shape, Stone Tell, and either Transmute Rock to Mud or Transmute Mud to Rock (DC 17). The save DC is Charisma-based. One in 10 elders is a Sorcerer, usually of 3rd to 6th level. Stone Giant elders add +1 to their CR.

Special Abilities

Improved Rock Catching (Ex) A Stone Giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with Rock Catching . This ability otherwise works like the Rock Catching ability.

Stone Giant

CR 8

  • XP

    4800
  • N Large humanoid (giant)
  • Init

    +2;

    Senses

    darkvision 60 ft., low-light vision;Perception +12
  • DEFENSE

  • AC

    22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)
  • hp

    102(12d8+48)
  • Fort

    +12,

    Ref

    +6,

    Will

    +7
  • Defensive Abilities

    improved rock catching;
  • OFFENSE

  • Speed

    40 ft.
  • Attacks

    greatclub +16/+11 (2d8+12 / ); 2 slams +16 (1d8+8 / ); rock +11/+6 (1d8+12 / );
  • Reach

    10 ft.
  • STATISTICS

  • Str

    27,

    Dex

    15,

    Con

    19,

    Int

    10,

    Wis

    12,

    Cha

    10
  • Base Atk

    +9;

    CMB

    18;

    CMD

    30
  • Feats

    Iron Will, Martial Weapon Proficiency (greatclub), Point-Blank Shot, Power Attack, Precise Shot, Quick Draw,
  • Skills

    Climb +12 Intimidate +12 Perception +12 Stealth +4 ;

    Racial Modifiers

    +8 Stealth in rocky terrain
  • Languages

    Common, Giant
  • ECOLOGY

  • Environment

    temperate mountains
  • Organization

    solitary, gang (2–5), band (4–8), hunting party (9–12 plus 1 elder), or tribe (13–30 plus 35% noncombatants, 1–3 elders, and 4–6 dire bears)
  • Treasure

    standard (greatclub, other treasure)
  • Special Abilities

  • Rock Throwing (180 ft.) (Ex)

    This creature has a +1 racial bonus on attack rolls with thrown rocks. It can hurl rocks up to two categories smaller than its size. A “rock” is any large, bulky, and relatively regularly shaped object made of any material with a hardness of at least 5. The creature can hurl the rock up to five range increments. The size of the range increment varies with the creature. Damage from a thrown rock is generally twice the creature’s base slam damage plus 1-1/2 times its Strength bonus.

    Improved Rock Catching (Ex)

    A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.