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Granted Power: You manipulate shadows and Darkness. In addition, you receive Blind-Fight as a bonus feat.
Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's Vision to be fraught with shadows and Darkness. The Creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Eyes of Darkness (Su): At 8th level, your Vision is not impaired by lighting conditions, even in absolute Darkness and magic Darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.
Domain Spells: 1st—Obscuring Mist, 2nd—blindness/deafness (only to cause blindness), 3rd—Deeper Darkness, 4th—Shadow Conjuration, 5th—Summon Monster V (summons 1d3 shadows), 6th—Shadow Walk, 7th—Power Word Blind, 8th—greater Shadow Evocation, 9th—Shades.