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Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Touch of Law (Sp): You can touch a willing Creature as a Standard Action, infusing it with the power of divine order and allowing it to treat all attack rolls, Skill Checks, ability checks, and Saving Throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells: 1st—Protection from Chaos, 2nd—Align Weapon (law only), 3rd—Magic Circle against Chaos, 4th—Order's Wrath, 5th—Dispel Chaos, 6th—Hold Monster, 7th—Dictum, 8th—Shield of Law, 9th—Summon Monster IX (law spell only).