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Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.
Inspiring Word (Sp): As a Standard Action, you can speak an inspiring word to a Creaturewithin 30 feet. That Creature receives a +2 morale bonus on attack rolls, Skill Checks, ability checks, and Saving Throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdommodifier.
Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your Leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
Domain Spells: 1st—Divine Favor, 2nd—Enthrall, 3rd—Magic Vestment, 4th—Discern Lies, 5th—greater Command, 6th—Geas/Quest, 7th—Repulsion, 8th—Demand, 9th—Storm of Vengeance.