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Granted Powers: Your faith is your greatest source of Protection, and you can use that faith to defend others. In addition, you receive a +1 Resistance bonus on Saving Throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch (Sp): As a Standard Action, you can touch an ally to grant him your Resistance bonus for 1 minute. When you use this ability, you lose your Resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of Protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and Resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the Resistance against all elements increases to 10. These rounds do not need to be consecutive.
Domain Spells: 1st—Sanctuary, 2nd—Shield Other, 3rd—Protection from Energy, 4th—Spell Immunity, 5th—Spell Resistance, 6th—Antimagic Field, 7th—Repulsion, 8th—Mind Blank, 9th—Prismatic Sphere.