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Pathfinder

Compendium

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Tick Swarm

Tick swarms are merciless blights, able to quickly reduce the larger Animal life of a region they infest to blood-drained, diseased husks.

Special Abilities

Cling (Ex) If a Creature leaves a tick Swarm 's square, the Swarm Takes 1d6 points of Damage to reflect the loss of its numbers as several ticks cling to the victim. A Creature with ticks clinging to it takes Swarm Damage at the end of its turn each round. As a full round Action, the Creature can remove the ticks with a DC 20 Reflex save. At least 10 points of Damage from any area effect destroys all clinging ticks. The save DC is Dexterity-based.

Disease (Ex) Bubonic Plague : Bite—injury; Save Fort DC 21; Onset 1 day; Frequency 1/day; Effect 1d4 Con Damage, 1 Cha Damage, fatigue; Cure 2 consecutive saves. The DC is Con-based.

Attributes

Tick Swarm

CR 9

  • XP

    6,400
  • N Fine Vermin (Swarm)
  • Init

    +2;

    Senses

    Darkvision 60 Ft., Scent;
  • DEFENSE

  • AC

    23, touch 20, flat-footed 21 (+2 Dex, +3 Natural, +8 Size)
  • hp

    120(16d8+48)
  • Fort

    +13,

    Ref

    +7,

    Will

    +5
  • Defensive Abilities

    Swarm Traits;

    Immunities

    Mind-affecting Effects, Weapon Damage;
  • OFFENSE

  • Speed

    30 Ft., Climb 30 Ft.
  • Melee

    Swarm (4d6 Plus Disease , Distraction , And Blood Drain )
  • Special Attacks

    Blood Drain (1d4 Con), Cling, Distraction (Dc 21)
  • STATISTICS

  • Str

    1,

    Dex

    14,

    Con

    16,

    Int

    0,

    Wis

    11,

    Cha

    1
  • Base Atk

    +12;

    CMB

    0;

    CMD

    0
  • Feats

  • Skills

    Climb +10 ;

    Racial Modifiers

    Uses Dex On Climb Checks
  • Languages

  • ECOLOGY

  • Environment

    Temperate Forests
  • Organization

    Solitary, Pair, Or Colony (3-6)
  • Treasure

    None