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Vampiric Touch
You must succeed on a melee touch attack. Your touch deals 1d6 points of Damage per two caster levels (maximum 10d6). You gain temporary Hit Points equal to the Damage you deal. You can't gain more than the subject's current Hit Points + the subject's Constitution score (which is enough to kill the subject). The temporary Hit Points disappear 1 hour later.
Attributes
Casting Time
1 standard action
Components
V, S
Duration
Instantaneous/1 hour; see text
Level
Sorcerer/wizard 3
Range
Touch
Saving Throw
None
School
Necromancy
Spell Damage
1d6 per two caster levels (maximum 10d6)
Spell Resistance
Yes
Target
Living creature touched
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