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Yeti

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This Creature stands like a man, yet is half again the height of most men and covered with a coat of thick white fur.

Mysterious and rarely seen (save by victims), the yeti is a towering denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of “abominable snowmen” who come down from the heights to raid, taking livestock or even humans as prey and leaving behind only monstrous barefoot tracks in the bloodstained snow.

Although yeti stories are accurate in their portrayals of fierce, Stealthy, and immensely strong creatures, they are not when it comes to ascribing the yeti's temperament and source. They dwell in small tribes atop their distant mountains, where they are sheltered from contact with most other races. Those with violent or cruel natures are usually forced out of tribes to live lonely lives as exiles, and without the support of a tribe such yeti are often driven to raiding lowlander settlements, thus perpetuating the myth of the yeti as a demon made flesh.

The source of such cruel madness can often be traced to a singular source—proximity to strange, eldritch dimensions. The yetis' mountain lairs rise high in places where the boundaries between this world and others rasp thin. It is unclear if the yeti are invaders from these dimensions or Material Plane natives influenced by otherworldly realms, but it seems certain that whatever their origins, the yeti are no friends to those who dwell beyond, and may even act as guardians against intrusions from such strange worlds into the Material Plane.

Special Abilities

Cold (Su) A yeti's body generates intense cold, dealing 1d6 points of cold Damage to any Creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.

Frightful Gaze (Su) Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A Creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.

Attributes

AC
17, Touch 10, Flat-footed 16 (+1 Dex, +7 Natural, 1 Size)
Alignment
N
Base Atk
+6
CMB
+11
CMD
22
CR
CR 4
Cha
10
Con
15
Creature Type
Monstrous Humanoid (Cold)
Dex
12
Environment
Cold Mountains
Feats
Cleave , Great Fortitude , Power Attack
Fort
+6
HP
45 (6d10+12)
Immune
Cold
Init
N Large Monstrous Humanoid (Cold) +1
Int
9
Languages
Aklo
Melee
2 Claws +9 (1d6+4 Plus 1d6 Cold)
Organization
Solitary, Pair, Or Tribe (38)
Racial Modifiers
+4 Stealth (+12 In Snow)
Reach
10 Ft.
Ref
+6
Senses
Darkvision 60 Ft., Scent ; Perception +10
Size
Large
Skills
Climb +21, Intimidate +9, Perception +10, Stealth +1 (+9 In Snow)
Space
10 Ft.
Special Attacks
Frightful Gaze, Rend (2 Claws, 1d6+6 Plus 1d6 Cold)
Speed
40 Ft., Climb 30 Ft.
Str
19
Treasure
Standard
Weaknesses
Vulnerability To Fire
Will
+6
Wis
12
XP
1,200
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