Pathfinder
Compendium
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Actions In Combat
Standard Action | Attack of Opportunity1 |
---|---|
Attack (melee) | No |
Attack (ranged) | Yes |
Attack (unarmed) | Yes |
Activate a magic item other than a potion or oil | No |
Aid another | Maybe2 |
Cast a spell (1 standard action casting time) | Yes |
Channel energy | No |
Concentrate to maintain an active spell | No |
Dismiss a spell | No |
Draw a hidden weapon (see Sleight of Hand skill) | No |
Drink a potion or apply an oil | Yes |
Escape a grapple | No |
Feint | No |
Light a torch with a tindertwig | Yes |
Lower spell resistance | No |
Read a scroll | Yes |
Ready (triggers a standard action) | No |
Stabilize a dying friend (see Heal skill) | Yes |
Total defense | No |
Use extraordinary ability | No |
Use skill that takes 1 action | Usually |
Use spell-like ability | Yes |
Use supernatural ability | No |
Move Action | Attack of Opportunity1 |
Move | Yes |
Control a frightened mount | Yes |
Direct or redirect an active spell | No |
Draw a weapon3 | No |
Load a hand crossbow or light crossbow | Yes |
Open or close a door | No |
Mount/dismount a steed | No |
Move a heavy object | Yes |
Pick up an item | Yes |
Sheathe a weapon | Yes |
Stand up from prone | Yes |
Ready or drop a shield3 | No |
Retrieve a stored item | Yes |
Full-Round Action | Attack of Opportunity1 |
Full attack | No |
Charge4 | No |
Deliver coup de grace | Yes |
Escape from a net | Yes |
Extinguish flames | No |
Light a torch | Yes |
Load a heavy or repeating crossbow | Yes |
Lock or unlock weapon in locked gauntlet | Yes |
Prepare to throw splash weapon | Yes |
Run | Yes |
Use skill that takes 1 round | Usually |
Use a touch spell on up to six friends | Yes |
Withdraw4 | No |
Free Action | Attack of Opportunity1 |
Cease concentration on a spell | No |
Drop an item | No |
Drop to the floor | No |
Prepare spell components to cast a spell5 | No |
Speak | No |
Swift Action | Attack of Opportunity1 |
Cast a quickened spell | No |
Immediate Action | Attack of Opportunity1 |
Cast feather fall | No |
No Action | Attack of Opportunity1 |
Delay | No |
5-foot step | No |
Action Type Varies | Attack of Opportunity1 |
Perform a combat maneuver6 | Yes |
Use feat7 | Varies |
1 Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity. | |
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well. | |
3 If you have a base attack bonus of +1 or higher, you can combine one of these actions with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. | |
4 May be taken as a standard action if you are limited to taking only a single action in a round. | |
5 Unless the component is an extremely large or awkward item. | |
6 Some combat maneuvers substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full-attack action, or even as an attack of opportunity. Others are used as a separate action. | |
7 The description of a feat defines its effect. |
Attributes
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