Pathfinder Second Edition
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Chill Touch (Legacy)
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Chill Touch (Cantrip 1)
Cantrip, Necromancy, Negative
Traditions Arcane, Divine, Occult
Cast [two-actions] Somatic, Verbal
Range touch; Targets 1 living or Undead creature
Saving Throw Fortitude
Siphoning Negative energy into yourself, your hand radiates a pale Darkness. Your touch weakens the living and disorients Undead, possibly even causing them to flee. The effect depends on whether the target is living or Undead.
-
Living Creature The spell deals Negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure.
- Undead Creature The target is Flat-Footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.
Heightened (+1) The Negative damage to living creatures increases by 1d4.
Attributes
cast
somatic, verbal
cast_actions
Two-action
category
spell
damage
1d4
damage_type
negative
description
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.
• Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure.
• Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. On a critical failure, the target is also fleeing for 1 round unless it succeeds at a Will save.
heightened
Heightened (+1) The negative damage to living creatures increases by 1d4.
level
1
magic_traditions
arcane, divine, occult
range
touch
save_type
fortitude
saving_throw
BASIC
school
necromancy
subcategory
cantrip
target
1 living or undead creature
traits
negative, cantrip