Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Divine Infusion

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Edit Page Content

Divine Infusion [one-action] (Feat 4)
Cleric, Concentrate, Spellshape

You pour energy into the subject of your Healing to empower its attacks. If the next action you use is to cast harm or heal to restore Hit Points to a single creature, the target then deals an additional 1d6 damage with its melee Weapons and Unarmed attacks until the end of its next turn. The damage type is void if you cast harm and Vitality if you cast heal.

If the spell cast is at least 5th rank, this damage increases to 2d6, and if the spell is at least 8th rank, the damage increases to 3d6.

Attributes

category
Feats
level
4
subcategory
Cleric
traits
Cleric, Concentrate, Spellshape
Advertisement Create a free account