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Pathfinder Second Edition

Compendium

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Train Animal

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Train Animal (Feat 1)
DowntimeGeneralManipulateSkill

Prerequisites trained in Nature

You spend time teaching an Animal to do a certain action. You can either select a basic action the Animal already knows how to do (typically those listed in the Command an Animal action) or attempt to teach the Animal a new basic action. The GM determines the DC of any check required and the amount of time the Training takes (usually at least a week). It’s usually impossible to teach an Animal a trick that uses critical thinking. If you’re expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM’s discretion.

Success The Animal learns the action. If it was an action the Animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the Actions the Animal can take when Commanded, but you must still roll.

Failure The Animal doesn’t learn the trick.

Attributes

category
Feats
traits
Downtime, General, Manipulate, Skill
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