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Pathfinder Second Edition

Compendium

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Crocodile (Companion)

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Your Companion is a Crocodile or a similar crocodilian reptile, such as an alligator or caiman.

Attributes

Crocodile (Companion)

Creature 1

SmallAnimal, Minion
  • Perception@{level}+@{wisdom_modifier}+2; low-light vision
  • Skills acrobatics @{level}+@{dexterity_modifier}+2 athletics @{level}+@{strength_modifier}+2 stealth @{level}+@{dexterity_modifier}+2
  • Str3Dex2Con2Int -4Wis1Cha0
  • AC 15 (+1 per level)Fort@{level}+@{constitution_modifier}+2Ref@{level}+@{dexterity_modifier}+2Will@{level}+@{wisdom_modifier}+2
  • HP 14
  • Special The crocodile can hold its breath for about 2 hours.
  • Support Benefit Your crocodile clamps its jaws on your foe, refusing to let go. Until the start of your next turn, if your Strike damages a creature in your crocodile’s reach, your crocodile can latch onto the creature. While thus attached, the crocodile can move along with the target whenever the target moves until the end of your next turn. Your crocodile can latch onto only one creature in this way, and it must release the creature to make a jaws Strike. If the target is smaller than the crocodile, it takes a –10-foot circumstance penalty to its Speeds and can’t Fly while the crocodile is latched on.
  • Speed20 feet, swim 25 feet
  • Melee jaws @{level}+@{strength_modifier}+2 Damage1d8+@{strength_modifier} piercing tail @{level}+@{strength_modifier}+2 (agile) Damage1d6+@{strength_modifier} bludgeoning
  • Advanced Maneuver: Death Roll **Requirements** The crocodile has a creature grabbed. The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it misses, it releases the creature.
  • Support **Requirements** The creature is an animal companion. Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.