Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder Second Edition

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Scorpion (Companion)

Ready to play? Build unlimited Pathfinder 2e characters Create Now

Your Companion is one of the various species of Giant Scorpion.

Attributes

Scorpion (Companion)

Creature 1

SmallAnimal, Minion
  • Perception@{level}+@{wisdom_modifier}+2; darkvision
  • Skills acrobatics @{level}+@{dexterity_modifier}+2 athletics @{level}+@{strength_modifier}+2 stealth @{level}+@{dexterity_modifier}+2
  • Str3Dex3Con1Int -4Wis1Cha0
  • AC 16 (+1 per level)Fort@{level}+@{constitution_modifier}+2Ref@{level}+@{dexterity_modifier}+2Will@{level}+@{wisdom_modifier}+2
  • HP 13
  • Support Benefit Your scorpion drips poison from its stinger when you create an opening. Until the start of your next turn, your Strikes that damage a creature in your scorpion’s reach also deal 1d6 persistent poison damage. If your scorpion is nimble or savage, the persistent poison damage increases to 2d6.
  • Speed30 feet,
  • Melee stinger @{level}+@{strength_modifier}+2 Damage1d6+@{strength_modifier} piercing plus poison (see Special)pincer @{level}+@{strength_modifier}+2 (agile) Damage1d6+@{strength_modifier} slashing
  • Special The scorpion’s stinger attack deals an additional 1d4 (1d4) poison damage or 2d4 poison damage if the scorpion is a specialized companion.
  • Advanced Maneuver: Grab and Sting The scorpion holds its foe in place with its pincers in order to sting it. It makes a pincer Strike. If the Strike hits, the target creature automatically becomes grabbed by the scorpion, which then makes a stinger Strike against it. The grabbed condition lasts until the end of your next turn.
  • Support **Requirements** The creature is an animal companion. Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.