Shark (Companion)
Creature 1
SmallAnimal, Aquatic, Minion
- AC 15 (+1 per level)Fort@{level}+@{constitution_modifier}+2Ref@{level}+@{dexterity_modifier}+2Will@{level}+@{wisdom_modifier}+2
- HP 14
- Special
The shark has the aquatic trait. Its blood scent enables it to smell blood in the water from up to 1 mile away.
- Support Benefit
When your shark senses blood, it tears into your enemies. Until the start of your next turn, each time you hit a creature in the shark’s reach with a Strike and deal slashing or piercing damage, the creature takes 1d8 (1d8) slashing damage from the shark. If your shark is nimble or savage, the slashing damage increases to 2d8.
- Speed0 feet, swim 40 feet
- Melee
jaws @{level}+@{strength_modifier}+2 Damage1d8+@{strength_modifier} piercing
- Advanced Maneuver: Shred
**Requirements** The shark hit with a jaws Strike on its most recent action this turn.
The shark viciously rips into the wound. The target of the shark’s Strike takes 1d8 (1d8) slashing damage (2d8 for a mature shark or 3d8 for a specialized companion).
- Support
**Requirements** The creature is an animal companion.
Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.