Pathfinder Second Edition
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Bane (Legacy)
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Bane (Spell 1)
Enchantment, Mental
Traditions Divine, Occult
Cast [two-actions] Somatic, Verbal
Area 5-foot emanation
Saving Throw Will; Duration 1 minute
You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a –1 Status penalty to Attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane, you can use a single action, which has the Concentrate trait, to increase the emanation’s radius by 5 feet and force enemies in the area that weren’t yet affected to attempt another saving throw. Bane can counteract bless.
Attributes
area
5-foot emanation
cast
somatic, verbal
cast_actions
Two-action
category
spell
description
You fill the minds of your enemies with doubt. Targets that fail their Will saves take a –1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation’s radius by 5 feet and force enemies in the area that weren’t yet affected to attempt another saving throw. Bane can counteract bless.
duration
1 minute
level
1
magic_traditions
divine, occult
save_type
will
saving_throw
NORMAL
school
enchantment
subcategory
spell
traits
mental