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Pathfinder Second Edition

Compendium

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Calm

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Calm [two-actions] (Spell 2)
Concentrate, Emotion, Incapacitation, Manipulate, Mental

Traditions Divine, Occult
Range 120 feet; Area 10-foot burst
Defense Will; Duration sustained up to 1 minute

You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.

Critical Success The creature is unaffected.

Success Calming urges impose a –1 Status penalty to the creature’s Attack rolls.

Failure Any Emotion Effects that would affect the creature are suppressed and the creature can’t use hostile Actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm.

Critical Failure As failure, but hostility doesn’t end the effect.

Attributes

area
10-foot burst
cast_actions
Two-action
category
spell
description
You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save.
duration
sustained up to 1 minute
level
2
magic_traditions
divine, occult
range
120 feet
save_critical_failure
As failure, but hostility doesn’t end the effect.
save_critical_success
The creature is unaffected.
save_failure
Any emotion effects that would affect the creature are suppressed and the creature can’t use hostile actions. If the target is subject to hostility from any other creature, it ceases to be affected by calm.
save_success
Calming urges impose a –1 status penalty to the creature’s attack rolls.
save_type
will
saving_throw
NORMAL
subcategory
spell
traits
concentrate, emotion, incapacitation, manipulate, mental
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