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Pathfinder Second Edition

Compendium

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Clear Mind

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Clear Mind [two-actions] (Spell 2)
Concentrate, Healing, Manipulate, Mental

Traditions Divine, Occult, Primal
Range touch; Targets 1 willing creature

You drive Mental contamination from the target’s mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: fleeing, frightened, and stupefied. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect’s duration doesn’t elapse while it’s suppressed. This spell can’t counteract or suppress conditions that are part of curses, diseases, or a natural state of the target.

Heightened (4th) Add confused and controlled to the List of Conditions.

Heightened (6th) Add doomed to the List of Conditions.

Heightened (8th) Add stunned to the List of Conditions.

Attributes

cast_actions
Two-action
category
spell
description
You drive mental contamination from the target’s mind. Attempt to counteract an effect of your choice imposing one of these conditions on the target: fleeing, frightened, and stupefied. If you failed to counteract the effect but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect’s duration doesn’t elapse while it’s suppressed. This spell can’t counteract or suppress conditions that are part of curses, diseases, or a natural state of the target.
heightened
Heightened (4th) Add confused and controlled to the list of conditions. Heightened (6th) Add doomed to the list of conditions. Heightened (8th) Add stunned to the list of conditions.
level
2
magic_traditions
divine, occult, primal
range
touch
subcategory
spell
target
1 willing creature
traits
concentrate, healing, manipulate, mental
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