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Pathfinder Second Edition

Compendium

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Command

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Command [two-actions] (Spell 1)
Auditory, Concentrate, Linguistic, Manipulate, Mental

Traditions Arcane, Divine, Occult
Range 30 feet; Targets 1 creature
Defense Will; Duration until the end of the target’s next turn

You shout a Command that’s hard to ignore. You can Command the target to approach you, run away (as if it had the fleeing condition), Release what it’s holding, drop prone, or stand in place. It can’t Delay or take any reactions until it has obeyed your Command. The Effects depend on the target’s Will save.

Success The creature is unaffected.

Failure The creature must spend the first action on its next turn to obey your Command.

Critical Failure The target must use all its Actions on its next turn to obey your Command.

Heightened (5th) You can target up to 10 creatures.

Attributes

cast_actions
Two-action
category
spell
description
You shout a command that’s hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it’s holding, drop prone, or stand in place. It can’t Delay or take any reactions until it has obeyed your command. The effects depend on the target’s Will save.
duration
until the end of the target’s next turn
heightened
Heightened (5th) You can target up to 10 creatures.
level
1
magic_traditions
arcane, divine, occult
range
30 feet
save_critical_failure
The target must use all its actions on its next turn to obey your command.
save_failure
The creature must spend the first action on its next turn to obey your command.
save_success
The creature is unaffected.
save_type
will
saving_throw
NORMAL
subcategory
spell
target
1 creature
traits
auditory, concentrate, linguistic, manipulate, mental
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